The Neverending Story begins with a boy named Bastian who reads the same book and becomes the hero of it by giving The Childlike Empress of Fantasia a new name before The Nothing destroys it. Bastian enters Fantasia where Moonchild grants him a wish, but all his realities become fantasies and he must cross the threshold at The Fountain of The Water of Life to return to the real world
The majority of the story takes place in the parallel world of Fantastica a world being destroyed by the Nothing, which represents and constitutes people's lack of imagination in the real world. The first protagonist is a young warrior, who is asked by the Steward of The Empress of Fantastica, to set off and find a way to stop The Nothing. The other protagonist is a boy from the real world, a reader of the novel with the same title, for whom the story gradually becomes more and more realistic. Like other works by Ende, The Neverending Story
AURYN helps guide Atreyu through Fantasia in his quest to find a cure for the ailing Childlike Empress, and in turn defeat the Nothing. It serves him clandestinely, but does return him to the Ivory Tower. Although Atreyu believes himself to have failed in finding the human child past the borders of Fantasia, the Childlike Empress informs him to the contrary and that indeed the boy had been with him all along.
In the hands of the Childlike Empress, AURYN displays greater powers even in the face of the Nothing. She releases seven spirits to serve her as she ventures across her tattered realm to find the Old Man of Wandering Mountain. They carry her chariot and provide a haven for Atreyu and Falkor within.
Bastian christens the Childlike Empress with her new name. She presents him with AURYN; her only request being that he follows the instructions written on the back. While it grants him the power to make wishes and imagine more of Fantasia, it drains him of his memories which are his only way back to his world. Bastian searches for the same obscure boundaries of Fantasia, only to realize it is within AURYN itself.
In the mystical interior of AURYN, two gargantuan serpent statues stand sentry, one shining brighter than white, the other darker than black. They guard the Waters of Life, a waterfall and pool that serve as the exit from Fantasia. The statues refuse Bastian's passage, for he had left many stories unfinished in Fantasia. Atreyu, however, agrees to undertake the quest, which allows Bastian to return to his world. When Bastian touches the waters, their truthful properties dissolve the illusion of his glamour wishes, and he returns to being a fat little boy, instead of a Fantasian prince, but this time he has learned to love himself as he truly is. At this point the snakes of AURYN allow him to return to his world.
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a celtic symbol that depicts two enterlaced serpents, symbolizing the strength of Mother Earth. Some says it renders love and power to those who bear it, and it might never be touched by sea water since it loses it's energies.
"Do What Thou Heart Wilt"
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